Apr 10, 2007, 09:49 PM // 21:49
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#81
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Desert Nomad
Join Date: Aug 2006
Location: Trust me you dont want to know my Chasms of Despair
Guild: Zaishen Brotherhood
Profession: N/Me
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Quote:
Originally Posted by tomcruisejr
This calls for an UBER PvE balance I see.
A.Net please balance PvE or I play WoW.
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tom i prefer the college pic!
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Apr 10, 2007, 09:58 PM // 21:58
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#82
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Krytan Explorer
Join Date: Apr 2005
Location: Florida
Guild: One Corgi Army {OCA}
Profession: R/Rt
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Quote:
Originally Posted by Kali Magdalene
What, you mean like getting Althea's Ashes from the Flame Temple Corridor?
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I don't see how you can sneak past a wall of enemies without aggroing them there... yes, you can run by them but that's not the point. You basically had to fight through them if you were around the level they intended the quest to be done at. But hey, I could be wrong. I just want to know WHY anyone would go there unless hard mode offers some additional quests there.
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Apr 10, 2007, 10:00 PM // 22:00
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#83
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Ascalonian Squire
Join Date: Sep 2006
Guild: Sword Of Justice
Profession: W/N
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Quote:
Originally Posted by zwei2stein
Accidentally discovered this template code which someone shouted at batlhazar temple as gw2 skills: OQASQ5KPW+HflnyP5l8ReAA
Actually tried it:
Whoa. This looks seriously imba, Any ideas?
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o for the love of god, someones PLEASE SHOW SOME COMMON SENSE!, this is either a very pathetic practical joke, or anet are having a chuckle at your (me not included) expense, please, anet have been known for some small grammatical errors, but "this skill makes all your melle attacks are made" thats just bad, come on people, get a grip
one more thing, its "hard mode" not "suicide mode" with those skills 1 person could clear out all the DoA areas within 2 hours, anet aren't that sadistic.
right
Torturous Lash :a spam-able skill that causes 5 conditions....thats just over the top.
Flame Call: ok this would make sense, though theres nothing else like it, and to be honest (also, check the recharge time, WHY IS THERE A COMMA?!)
Infernal Rage: im saying nothing, hats just silly (and does it last forever?)
Torturers madness: iv spoken of this already, and will not continue apart from to say, omg how are people believing this
shroud of ash: a spammable skill allowing practically invulnerability....this just gets better (also, notice, apparently lasts forever)
Putrid Flames: another "how are you believing this" skill.
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Apr 10, 2007, 10:21 PM // 22:21
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#84
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Wilds Pathfinder
Join Date: Jan 2006
Profession: N/
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Move 3000% faster? I can't even imagine how fast that is! I think it would be pretty hard NOT to find a GMC then...
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Apr 10, 2007, 10:21 PM // 22:21
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#85
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Academy Page
Join Date: Aug 2006
Location: Poland
Profession: A/
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As a interesting note, is you change back and forth between English and another language (I tried Polish) you will notice differences, which means that they where worked on fairly "recently".
Torturer's Madness: Used to increase Max HP by 45%.
Shroud of Ash: Was named Shroud of Death. Different spelling in the desc.
Putrid Flames: Where called Putrid Breath, had cold damage instead of fire, had a spelling mistake, and the conditions lasted for 10% seconds :P
Infernal Rage: Was called Back Against the Wall.
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Apr 10, 2007, 10:28 PM // 22:28
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#86
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Krytan Explorer
Join Date: Mar 2006
Location: PvE is the Metagame
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common sense = tortorous lash -> cracked armor -> GW:EN monster skills, not hard mode
Last edited by Wildi; Apr 10, 2007 at 10:32 PM // 22:32..
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Apr 10, 2007, 11:32 PM // 23:32
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#87
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Jungle Guide
Join Date: Feb 2007
Guild: [SNOW] of [YUM]
Profession: E/
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I personally think these skills DO exist, but these are like the capped attributes required for them. Either that, or there is a coop 12 party final missions which is plauasable.
As for the 9, cast time, Rurik's knock skill during (?) ruins of Surmia has that cast time as well. (only with diff numbers) It represented 20 minutes.
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Apr 10, 2007, 11:51 PM // 23:51
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#88
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Academy Page
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Quote:
Originally Posted by Taurucis
Once again, the PvE side of the game gets hosed, doused with paint, stuffed into a garbage can, and rolled down Mount Everest. I don't even think a team of 36 players could take down a single monster with those skills. What are you trying to do, ANET, kill your entire PvE fanbase? This is not making the game "more challenging" or "more interesting. This will make the game insanely hard/frustrating/impossible.
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you must be really bad then I think 3 players could kill one depending on if the 100 damage really turned out to be 100 damage and not "500" damage like in DOA
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Apr 11, 2007, 12:16 AM // 00:16
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#89
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Ascalonian Squire
Join Date: Feb 2007
Guild: Ancient Warlords of Tyria
Profession: A/Me
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None of you have mentioned that these may possibly be GW:EN hard mode skills. Hard mode is supposed to affect everywhere minus pre, GW:EN will become part of everywhere when it's released.
Or they could simply be joke skills as staded before.
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Apr 11, 2007, 12:20 AM // 00:20
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#90
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Wilds Pathfinder
Join Date: Nov 2006
Location: Nottingham, England
Guild: The Venerable Truth [TvT] The Venerable Alliance [TvH] [TvL]
Profession: R/
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They could easily be dev skills that they are using to test new features and skills.
But saying that they could easily be new hard mode monster skills too.
We'll have to wait won't we.
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Apr 11, 2007, 12:27 AM // 00:27
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#91
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Academy Page
Join Date: May 2005
Location: Green Bay
Guild: Slightly Inebriated
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And even if they do end up in the game, so what. We pretty much steamroller stuff in PvE as is. If those come in hard mode, great. If tehy come in GW:En, great. And it's not like one monster will have all of them at once. As someone else posted earlier, don't panic.
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Apr 11, 2007, 12:32 AM // 00:32
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#92
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Wilds Pathfinder
Join Date: Nov 2006
Location: Nottingham, England
Guild: The Venerable Truth [TvT] The Venerable Alliance [TvH] [TvL]
Profession: R/
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Quote:
Originally Posted by kitsune23
And it's not like one monster will have all of them at once
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Don't worry its only Gwen's skill bar after searing.
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Apr 11, 2007, 12:35 AM // 00:35
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#93
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Lion's Arch Merchant
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There was an update when I logged on that is not yet listed, and the template does not work for me (may have been part of the update...)
However, if this is not a joke, my guess is that these skills are for developer testing, OR will make an appearance in Eye of the North, probably as the skill set for the Destroyer.
We will see eventualy where they come into play I think.
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Apr 11, 2007, 12:39 AM // 00:39
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#94
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Frost Gate Guardian
Join Date: Jan 2006
Profession: R/W
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Quote:
Rather than simply staying with the general set of changes and rules we'd originally intended, we're also adjusting creature Skill Bars throughout the game to make the fights more interesting.
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From Anet(Gaile) in the dev update about hard mode awhile ago. I take it to mean giving monsters better skill sets and maybe secondary prof, however i can also see it also meaning adding monster skills to their bars. Guess we have to wait and see.
Last edited by chichory; Apr 11, 2007 at 12:42 AM // 00:42..
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Apr 11, 2007, 12:42 AM // 00:42
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#95
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Wilds Pathfinder
Join Date: Nov 2006
Location: Nottingham, England
Guild: The Venerable Truth [TvT] The Venerable Alliance [TvH] [TvL]
Profession: R/
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Quote:
Originally Posted by lucifer_uk
Don't worry its only Gwen's skill bar after searing.
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Quote:
Originally Posted by Muspellsheimr
probably as the skill set for the Destroyer.
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I said that already
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Apr 11, 2007, 12:45 AM // 00:45
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#96
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Krytan Explorer
Join Date: Apr 2005
Location: Florida
Guild: One Corgi Army {OCA}
Profession: R/Rt
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Yep, the new update got rid of the template code. Now it just says "..." for the class of the skills. My guess is that there were more to be found and they hid them from players as well. (Update was about 1.5MB ~)
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Apr 11, 2007, 12:48 AM // 00:48
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#97
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Wilds Pathfinder
Join Date: Nov 2006
Location: Nottingham, England
Guild: The Venerable Truth [TvT] The Venerable Alliance [TvH] [TvL]
Profession: R/
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Quote:
Originally Posted by LoKi Foxfire
Yep, the new update got rid of the template code. Now it just says "..." for the class of the skills. My guess is that there were more to be found and they hid them from players as well. (Update was about 1.5MB ~)
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Dammit.
Now we have to wait.
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Apr 11, 2007, 12:50 AM // 00:50
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#98
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Ascalonian Squire
Join Date: Feb 2007
Guild: Ancient Warlords of Tyria
Profession: A/Me
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Figured as much, i have yet to update
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Apr 11, 2007, 01:25 AM // 01:25
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#100
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Grotto Attendant
Join Date: Mar 2006
Guild: Thanks to all the guru [mods]
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This is all Gaile has to say -_-
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